Firstly, don’t be surprised if you see these same spoilers on other sites this morning. A group of MTG writers/bloggers were all given the same cards to spoil, so it’s likely the internet will get a barrage of posts at 12:01am EST on Friday 1/15 (which happens to be exactly the time this post will be going up).
Without further delay, have a look:
Dread Statuary – not terribly exciting for Constructed play (I think most decks would play Gargoyle Castle instead), but in Limited it can be a pretty solid way to break a stalemate after you’re both done running your creatures into each other.
Join the Ranks – anyone else remember Raise the Alarm? This costs twice as much, but in return you get two Allies, which can be relevant in an Ally-themed deck. Again, this will likely have more of an effect in Limited, unless Worldwake pushes a Constructed-worthy Ally deck into the fray.
Quest for the Nihil Stone – Bloodchief Ascension‘s fraternal twin, this looks like a Johnny card if there ever was one. Obviously, this really only works with a discard strategy, but there seems to be plenty of options for anyone interested in pursing that route. Then again, it only takes one Blightning to get it online, so it might work well against aggro decks that tend to empty their hand quickly.
Wind Zendikon – There’s a whole cycle of these, but I’m going to go ahead and put it out there that this will be the most playable (of course, barring something in WWK that contradicts me). It’s essentially a 2/2 flyer for U—already a good deal, but if you play it on a fetchland, you can use the creature as a chump blocker, crack the fetch, and get the fetch back to reuse. Alongside landfall, there’s a good deal of synergy to exploit there. Perhaps not as exciting, these Zendikons will also allow you to reuse Gargoyle Castle.
Canopy Cover – This one’s quite a bit more exciting than I realized at first glance, as it has built-in protection from the Achilles’ Heel of auras, the dreaded two-for-one. By giving your creature Shroud (or Troll-Shroud, as some refer to it), you no longer have to worry about losing two cards to a spot removal spell. In fact, unless they’ve got an eligible blocker that can take down your threat, nothing short of mass removal or enchantment-hate will be able to get rid of it. Can you imagine this on a Baneslayer Angel? (Win more, please!) Still, I don’t see it showing up much in Constructed, despite its strengths. It’s a good one for Limited, though.
I’ve got to be honest, here. So far, with the exception of Jace, the Mind Sculptor (which I’m extremely excited about), Celestial Colonnade (YES!) and Comet Storm (which is a solid utility spell/finisher), what we’ve seen so far from Worldwake has been a bit underwhelming in my opinion. However, if you feel the same way, keep in mind that most of what we’ve seen (aside from the aforementioned cards) have been commons and uncommons. These tend to be the least exciting cards of a set, in most cases, so I fully expect to be pleasantly surprised with some of the spoilers we’ll be seeing in the next two weeks. In addition, word from Evan Erwin (The Magic Show) and Trick Jarrett (ManaNation)—both of whom received exclusive spoilers, so yes, they know something that we don’t—is that Worldwake is definitely worth pre-ordering. If supplies are anywhere near as limited as M10 and Zendikar were, I recommend getting those pre-orders in as early as possible if you want to avoid being left out in the cold.
Be sure to keep an eye on Wizards’ official Worldwake Visual Spoiler for updates!
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