The Tasigur Seen ‘Round the World – My Thoughts on #PTDTK Round 6

Like many of you, last Friday I was watching the Pro Tour during Round 6 when Patrick Chapin was given a game loss for (ostensibly) placing a Tasigur into his hand prior to revealing it during the resolution of the ability on Ajani, Mentor of Heroes. And like pretty much everyone else on the internet, I have a few things to say about it. Luckily for me, I have something of a soapbox in the form of this blog and the YMTGT podcast, where I read a version of this post for discussion on the latest episode of the podcast (available today if you want to give it a listen). What follows are some of my thoughts regarding the situation. I reserve the right to change my mind; my opinions are not set in stone, and I welcome open discourse on the topic. This post merely represents my current stance on the matter.

1) I don’t agree that cameras shouldn’t be available to judges as a resource.

Currently, using the recorded footage to resolve a judge call is not allowed by rule. The thinking behind this is that since all matches aren’t recorded, it would be unfair for featured matches to have a source of information that is not available for all players in all matches in the tournament. This is awful reasoning. In my opinion, if you have the ability to correct a situation (within reason—see below), you absolutely do it. You use the resources available to make it right.

I’ll admit, a line has to be drawn somewhere. If something happens on camera and then several turns pass before it is noticed, going to the tape is probably excessive. But when caught immediately, and/or when it’s the difference between a warning and a game loss, I absolutely feel that using recorded footage is within reason. If the rule were to change, this line would have to be defined. This should not prevent us from modifying the rule.

Is this an advantage for those featured in camera matches? Maybe. Is it an advantage to know your opponent’s deck ahead of time because he or she was featured on the coverage when you weren’t? Probably. Feature matches are already treated differently than non-feature matches, and there are both advantages and disadvantages to players who are shown on camera. It is impossible to treat them exactly the same because they are not the same. The argument “we can’t do the right thing for YOU because we won’t be able to do it for everyone” is to me a flawed argument. Features are already a different animal.

2) I don’t agree with the upgrade to a game loss but I would have agreed with a warning.

If you go back and watch the footage, the location of the card chosen from Ajani is clear at all times.

Here is the relevant rules text:

2.5. Game Play Error – Game Rule Violation Definition This infraction covers the majority of game situations in which a player makes an error or fails to follow a game procedure correctly… An error that an opponent can’t verify the legality of should have its penalty upgraded. These errors involve misplaying hidden information, such as the morph ability or failing to reveal a card to prove that a choice made was legal. If the information needed to verify the legality was ever in a uniquely identifiable position (such as on top of the library or as the only card in hand) after the infraction was committed, do not upgrade the penalty and reveal the information if possible.

The sequence is as follows (if you’d like to follow along, the video is available at the bottom of this post):

  • Chapin places his hand face-down on the table.
  • Chapin puts a counter on Ajani, and passes priority (he points to his library asking whether or not the ability resolves).
  • Chapin looks at the top four cards of his library (Tasigur, Plains, Plains, Temple of Malady).
  • Chapin chooses the only legal card (Tasigur) and places it face-down on top of his hand, which is still where he left it on the table. He does not pick up his hand. The chosen card is touching the cards in his hand, but it is also at a clearly different angle from the rest of the cards in his hand.
  • Chapin then places the remaining three cards from Ajani on the bottom of his library.

At this point, it is quite apparent which card he chose with Ajani. It remains the top card on the pile, cocked at an angle to the rest of his hand. To me, this satisfies the condition of being “uniquely identifiable.”

  • As Chapin moves to pick up his cards, his opponent says, “he needs to reveal.” Chapin simultaneously lifts the cards from the table with the chosen card still cocked at an angle and responds, “yeah sorry,” while clearly separating the chosen card from the rest and flipping it to reveal Tasigur.

I agree that Chapin’s play was  a bit sloppy and deserving of a warning. I do not agree that it should have been upgraded to a game loss, because the chosen card—while admittedly touching the rest of his hand—was still clearly separated.

3) Perception matters a LOT, and many will perceive what happened as undeserved punishment.

All that said—and this is what I believe is the worst thing about all this—no matter how “correct” the ruling may have been by the rules, the perception of the situation, especially to newer players, is that it was extremely unjust. A player was punished arguably for placing a card on the table just an inch or two too far to the right. He didn’t cheat. He wasn’t being shady. He chose a legal card and placed it in a spot where it touched the rest of the cards in his hand.

It’s not clear whether or not Chapin would have remembered to reveal the Tasigur on his own, because his opponent pointed it out as Chapin was finishing the resolution of Ajani’s ability. No further game actions had been taken, so Chapin was not given the opportunity to forget to reveal. Therefore, Chapin wasn’t punished for failure to reveal, he was punished for having the chosen card touching the rest of the cards in his hand.

This is the kind of thing that turns people off. It turns me off, and I’m someone who understands the reasoning behind it. Who knows what it looks like to players who don’t grasp the logic behind the rules.

There’s a lot more to this, namely the treatment of the situation by the coverage, but I think Cedric Phillips has handled that aspect of it quite well already and I don’t need to rehash it. I suggest you read it though, even if I disagree with some of his points.

I don’t know exactly what the solution is, because there’s not an obvious solution, but what happened should absolutely not have happened.


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My 2013 MTG Pro Tour Hall of Fame Ballot

In alphabetical order:mtghof

William Jensen
Chris Pikula
Luis Scott-Vargas
Ben Stark

Upon further consideration, I have decided to add a player to my ballot. I originally submitted only four players because I feel that it is a very high honor (Magic’s highest) to be inducted into the Hall of Fame, and if I could not decide on a person to fill that fifth slot, then perhaps that slot on my ballot wasn’t meant to be filled. This is the first year in the three years I’ve been on the Selection Committee where I even considered not using all of my votes.

However, after submitting my ballot, I didn’t feel comfortable leaving that slot empty. Doing so implied that I felt there was not a single eligible player remaining on the list who was deserving of being in the Hall of Fame, and that is not exactly the case. With that in mind, I have decided to add Justin Gary to my ballot for the 2013 MTG Pro Tour Hall of Fame.

New ballot:

William Jensen
Chris Pikula
Luis Scott-Vargas
Ben Stark
Justin Gary

Yo! MTG Taps! Episode 12 – Now Available!

Yo! MTG Taps! Episode 12 – Worldwake, But Still Groggy is now available for download!


Check it out over on MTGCast!

We talk Pro Tour San Diego; Joe’s PTQ experience (including the “bonehead play of the year”); M11 speculation; and hey, why not some more ranting about Jund? (just a little)

Contact us at yomtgtaps [at] gmail [dot] com

Leave us a voicemail! 331-MTG-TAPS

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@yomtgtaps (BHJ and Joey)
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Visit Joey’s blog:
AffinityForIslands.com

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OtherworldlyJourney.blogspot.com

Chapin’s List (UW Control)

Pro-Tour San Diego: Patrick Chapin and his Blue-White Control deck were featured in a video deck tech late on Friday evening. See below:

So, sideboard notwithstanding, I wasn’t far off. Looks like Chapin ditched the Calcite Snappers (regrettably, considering the moniker I used for the deck in my last post), but otherwise a very similar list to what I have above. I’m actually surprised how close I was to getting the same manabase—I’m only off by +1 Scalding Tarn. Chapin does indeed run 2 copies each of Mind Spring and Martial Coup, along with maindeck Flashfreeze and Celestial Purge.

Notice also the FOUR copies of Cancel in Chapin’s deck.

FOUR!

CANCEL!!

AT THE PRO-TOUR!!!

     

     

At first, this seems a bit odd. Before now, the problem with most of the playable counterspells (Flashfreeze, Negate, Essence Scatter) was that they were narrow, which often made it difficult to have the correct counterspell for the situation. Enter Worldwake: along come Jace, the Mind Sculptor AND Halimar Depths—both of which help to correct this problem. With these cards, it is much, much easier to have the right counter at the right time. Still, Chapin & co. chose to run 4 copies of Cancel. Why?

The “problem” with Cancel has always been blatantly obvious. Counterspell=good. Cancel=bad. The only difference between the cards is the extra 1 mana. It might not seem like much, but imagine if the price of a staple such as gasoline increased by 33% (oh, wait…it has). Sucks, right? But Worldwake has also gifted us with a means of making up that difference: the mother-lovin’, Everflowing Chalice. As Chapin explains in the video, Chalice may be the “best signet ever,” due to its versatility.

For the curious, here are the differences from my original list:

-3 Calcite Snapper
-2 Negate
-2 Path to Exile
-1 Day of Judgment
-1 Scalding Tarn

+2 Cancel
+2 Flashfreeze
+2 Martial Coup
+2 Mind Spring
+1 Celestial Purge

Lastly, here’s Chapin’s maindeck (as he had it arranged in the deck tech):

Jace and friend

Photo by Alexander Shearer

[2] Essence Scatter
[2] Flashfreeze
[4] Cancel
[4] Jace, the Mind Sculptor
[2] Mind Spring
[2] Martial Coup
[4] Tectonic Edge
[4] Treasure Hunt
[3] Oblivion Ring
[1] Celestial Purge
[3] Day of Judgment
[1] Path to Exile
[2] Arid Mesa
[1] Negate
[1] Iona, Shield of Emeria
[4] Everflowing Chalice
[4] Celestial Colonnade
[4] Glacial Fortress
[4] Plains
[1] Scalding Tarn
[3] Island
[4] Halimar Depths

EDIT: Added Chapin’s sideboard:

[3]  Baneslayer Angel
[1]  Elspeth, Knight-Errant
[1]  Essence Scatter
[2]  Flashfreeze
[3]  Kor Firewalker
[1]  Mind Control
[2]  Negate
[1]  Perimeter Captain
[1]  Plains

Snapper Control for Standard

Just as a quick aside, I thought I’d post the list I’ve been working on for post-Worldwake Standard.

CREATURES (4):
[3] Calcite Snapper
[1] Iona, Shield of Emeria

COUNTERSPELLS (7):
[3] Negate
[2] Essence Scatter
[2] Cancel

REMOVAL (10):
[3] Oblivion Ring
[3] Path to Exile
[4] Day of Judgment

OTHER (12)
[4] Jace, the Mind Sculptor
[4] Everflowing Chalice
[4] Treasure Hunt

LANDS (27):
[4] Halimar Depths
[4] Tectonic Edge
[4] Celestial Colonnade
[4] Glacial Fortress
[3] Island
[4] Plains
[2] Scalding Tarn
[2] Arid Mesa

This list is inspired by a deck I watched Patrick Chapin play on the Magic Cruise last week. I didn’t get the list from him or anything, but I watched a couple of games and I liked what I saw.

UPDATE: Based on the coverage of PT San Diego, Chapin & crew (including Gabriel Nassif and possibly Mark Herberholz) may also be running maindeck Martial Coup and Mind Spring. I’ll update with the official list(s) sometime this weekend (as soon as I can get ’em)!

I don’t have an exact sideboard as of yet, but I’m thinking 4 Spreading Seas, 3-4 Flashfreeze, some amount of Celestial Purges, maybe a Luminarch Ascension or two. Into the Roil seems to be a great catch-all, especially for when a planeswalker slides past your Negates/Cancels; then again, a 4th copy of Oblivion Ring should do the trick (but I sure do love the cantrip option on Into the Roil). I need to test the maindeck some more to find the weak spots before I get a good idea of how the sideboard is going to end up.

     

So far, with no sideboard, I’ve been loving this deck. Originally I was thinking Esper was the way to go, but the Jace/Halimar Depths/Treasure Hunt engine makes Esper Charm a lot less necessary—and let’s not kid ourselves, Esper Charm is the best reason to play UWB. Cutting the black from the deck takes a lot of pressure off the manabase, freeing up space for Tectonic Edge. Having now actually played with Celestial Colonnade, it’s better than I expected. Vigilance on a manland in a control deck is just SO. GOOD.

     

To be honest, I’ve got mixed feelings about blue right now. Don’t get me wrong; it’s good. Really good. I love it. But the problem is, so does everyone else. While that won’t stop me from playing the decks I want to play, it’s never as much fun to play a deck when everyone else is playing it, too. On the other hand, maybe I should look at this as an opportunity to focus my efforts on how to edge out the pseudo-mirror match; that’s a skill I’ve always avoided, simply because it was not as enjoyable to play against a deck similar to my own.

Nevertheless, I’m really excited to see what the pro players have been brewing up for Pro Tour San Diego this weekend. Keep up with the coverage over at the mothership!