Yo! MTG Taps! Episode 12 – Now Available!

Yo! MTG Taps! Episode 12 – Worldwake, But Still Groggy is now available for download!


Check it out over on MTGCast!

We talk Pro Tour San Diego; Joe’s PTQ experience (including the “bonehead play of the year”); M11 speculation; and hey, why not some more ranting about Jund? (just a little)

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Chapin’s List (UW Control)

Pro-Tour San Diego: Patrick Chapin and his Blue-White Control deck were featured in a video deck tech late on Friday evening. See below:

So, sideboard notwithstanding, I wasn’t far off. Looks like Chapin ditched the Calcite Snappers (regrettably, considering the moniker I used for the deck in my last post), but otherwise a very similar list to what I have above. I’m actually surprised how close I was to getting the same manabase—I’m only off by +1 Scalding Tarn. Chapin does indeed run 2 copies each of Mind Spring and Martial Coup, along with maindeck Flashfreeze and Celestial Purge.

Notice also the FOUR copies of Cancel in Chapin’s deck.

FOUR!

CANCEL!!

AT THE PRO-TOUR!!!

     

     

At first, this seems a bit odd. Before now, the problem with most of the playable counterspells (Flashfreeze, Negate, Essence Scatter) was that they were narrow, which often made it difficult to have the correct counterspell for the situation. Enter Worldwake: along come Jace, the Mind Sculptor AND Halimar Depths—both of which help to correct this problem. With these cards, it is much, much easier to have the right counter at the right time. Still, Chapin & co. chose to run 4 copies of Cancel. Why?

The “problem” with Cancel has always been blatantly obvious. Counterspell=good. Cancel=bad. The only difference between the cards is the extra 1 mana. It might not seem like much, but imagine if the price of a staple such as gasoline increased by 33% (oh, wait…it has). Sucks, right? But Worldwake has also gifted us with a means of making up that difference: the mother-lovin’, Everflowing Chalice. As Chapin explains in the video, Chalice may be the “best signet ever,” due to its versatility.

For the curious, here are the differences from my original list:

-3 Calcite Snapper
-2 Negate
-2 Path to Exile
-1 Day of Judgment
-1 Scalding Tarn

+2 Cancel
+2 Flashfreeze
+2 Martial Coup
+2 Mind Spring
+1 Celestial Purge

Lastly, here’s Chapin’s maindeck (as he had it arranged in the deck tech):

Jace and friend

Photo by Alexander Shearer

[2] Essence Scatter
[2] Flashfreeze
[4] Cancel
[4] Jace, the Mind Sculptor
[2] Mind Spring
[2] Martial Coup
[4] Tectonic Edge
[4] Treasure Hunt
[3] Oblivion Ring
[1] Celestial Purge
[3] Day of Judgment
[1] Path to Exile
[2] Arid Mesa
[1] Negate
[1] Iona, Shield of Emeria
[4] Everflowing Chalice
[4] Celestial Colonnade
[4] Glacial Fortress
[4] Plains
[1] Scalding Tarn
[3] Island
[4] Halimar Depths

EDIT: Added Chapin’s sideboard:

[3]  Baneslayer Angel
[1]  Elspeth, Knight-Errant
[1]  Essence Scatter
[2]  Flashfreeze
[3]  Kor Firewalker
[1]  Mind Control
[2]  Negate
[1]  Perimeter Captain
[1]  Plains

Snapper Control for Standard

Just as a quick aside, I thought I’d post the list I’ve been working on for post-Worldwake Standard.

CREATURES (4):
[3] Calcite Snapper
[1] Iona, Shield of Emeria

COUNTERSPELLS (7):
[3] Negate
[2] Essence Scatter
[2] Cancel

REMOVAL (10):
[3] Oblivion Ring
[3] Path to Exile
[4] Day of Judgment

OTHER (12)
[4] Jace, the Mind Sculptor
[4] Everflowing Chalice
[4] Treasure Hunt

LANDS (27):
[4] Halimar Depths
[4] Tectonic Edge
[4] Celestial Colonnade
[4] Glacial Fortress
[3] Island
[4] Plains
[2] Scalding Tarn
[2] Arid Mesa

This list is inspired by a deck I watched Patrick Chapin play on the Magic Cruise last week. I didn’t get the list from him or anything, but I watched a couple of games and I liked what I saw.

UPDATE: Based on the coverage of PT San Diego, Chapin & crew (including Gabriel Nassif and possibly Mark Herberholz) may also be running maindeck Martial Coup and Mind Spring. I’ll update with the official list(s) sometime this weekend (as soon as I can get ’em)!

I don’t have an exact sideboard as of yet, but I’m thinking 4 Spreading Seas, 3-4 Flashfreeze, some amount of Celestial Purges, maybe a Luminarch Ascension or two. Into the Roil seems to be a great catch-all, especially for when a planeswalker slides past your Negates/Cancels; then again, a 4th copy of Oblivion Ring should do the trick (but I sure do love the cantrip option on Into the Roil). I need to test the maindeck some more to find the weak spots before I get a good idea of how the sideboard is going to end up.

     

So far, with no sideboard, I’ve been loving this deck. Originally I was thinking Esper was the way to go, but the Jace/Halimar Depths/Treasure Hunt engine makes Esper Charm a lot less necessary—and let’s not kid ourselves, Esper Charm is the best reason to play UWB. Cutting the black from the deck takes a lot of pressure off the manabase, freeing up space for Tectonic Edge. Having now actually played with Celestial Colonnade, it’s better than I expected. Vigilance on a manland in a control deck is just SO. GOOD.

     

To be honest, I’ve got mixed feelings about blue right now. Don’t get me wrong; it’s good. Really good. I love it. But the problem is, so does everyone else. While that won’t stop me from playing the decks I want to play, it’s never as much fun to play a deck when everyone else is playing it, too. On the other hand, maybe I should look at this as an opportunity to focus my efforts on how to edge out the pseudo-mirror match; that’s a skill I’ve always avoided, simply because it was not as enjoyable to play against a deck similar to my own.

Nevertheless, I’m really excited to see what the pro players have been brewing up for Pro Tour San Diego this weekend. Keep up with the coverage over at the mothership!