Six New Rise of the Eldrazi Spoilers!

Despite the prerelease being over a month away, spoiler season is already underway. Just like last time, these spoilers were given to several blogs/websites to spoil all at once on March 15, so you’ll likely be seeing these hit all at one time. There’s a chance that Yo! MTG Taps! will get an exclusive spoiler (which will be posted here after we podcast about it), so keep checking back for updates.

Without further preamble:




Magic: The Gathering
Rise of the Eldrazi

For thousands of years, Zendikar has had a reputation as a deathtrap. It’s been a world of deadly perils to Planeswalkers and native explorers, punishing any who seek to loot its hidden treasures and exploit its potent mana.

But unknown to the plane’s denizens, there’s a sinister reason for Zendikar’s danger: for millennia, the plane has served as a prison for the Eldrazi, astral monstrosities native to the Blind Eternities. Now, the perils facing adventurers on the plane of Zendikar have taken an even deadlier turn. The Eldrazi have been released.

Hailing from the Blind Eternities, the space between planes, the Eldrazi have transcended the colors of mana as we know them. As a result, the Eldrazi progenitors themselves and those closest to them are colorless. But don’t let the mana cost fool you—these Eldrazi are not artifacts.

Each of the colossal Eldrazi spawns its own “brood lineage.” The three brood lineages are composed of Eldrazi Drones and other subordinate beings, each reflecting the image of its progenitor. The smaller Eldrazi Drones that are aligned with colored mana and many of these drones, as well as some spells, produce Eldrazi Spawn creature tokens. These 0/1 colorless creatures can be sacrificed to add one colorless mana to your mana pool—perfect for casting those enormous Eldrazi.

The Rise of the Eldrazi set also marks the debut of colorless instants and sorceries. Like their Eldrazi creators, these versatile spells can be put into almost any deck.

Tournament Play
This new and deadlier world comes with a set of mechanics that are separate and distinct from
Zendikar and Worldwake, its predecessors in the Zendikar block. It is a large set and its unique mechanics mean limited play (drafting and sealed play) are played with Rise of the Eldrazi product. However, since it is part of the Zendikar block it will rotate out of Standard with Zendikar and Worldwake.


Anyone else think of Aragog (the giant spider from Harry Potter) when they saw the name Pathrazer of Ulamog? I know I did. Anyway, the Eldrazi are obviously prohibitively expensive creatures to cast, so I’ll go ahead right now and say that after seeing Kozilek, I’m not sure I’m going to be doing much more jaw-dropping when I see the remaining Eldrazi themselves. However, it seems that the set is going to provide us with ways to make them cheaper, (as made evident by Eye of Ugin and the above Corpsehatch), so we’ll have to wait to see if these tools actually push the Eldrazi into the realm of Standard-constructed playability.

Personally, I’m more excited about Mnemonic Wall than any of the rest. The Wall, while not OMGFNMBBE! exciting (sorry, Twitter inside joke), functions as a sort of cantrip that allows you to choose the card you end up with—as long as it’s in your graveyard. It’s no Eternal Witness, but it’s really not that far off.

Mammoth Umbra gives us a new keyword, “Totem armor,” which looks to be another attempt by Wizards to make auras playable. As I said about Canopy Cover, a resolved Umbra helps rectify the two-for-one problem inherent in most auras, although if your creature is removed before the Umbra resolves, you’re outta luck.

Another new keyword, “Rebound” (shown on Prey’s Vengeance), seems like it could be okay depending on what kind of spell it’s on. Personally I have very little reaction to the Giant Growth variants we continue to see (although I understand the reason for them). Vines of Vastwood seems much better than this card, simply for its ability to counter a removal spell while also providing some pumps. I’m sure we’ll see a Rebound cycle for each color, but the strength of the ability hinges entirely on the effect of the spell. A counterspell, for example, would be almost entirely useless (unless your opponent is a complete idiot and attempts to cast a spell during your upkeep the turn after you play the Rebound-counter). For blue, though, I could see a 3cc “draw a card” with Rebound—although, unless it’s instant-speed, it would be worse than Divination in most situations. If it IS instant speed, though, I think it would certainly be playable in Standard; playing it at EOT it would function much like the “draw 2” mode of Esper Charm, drawing you a card during your opponent’s end step and then again during your upkeep. This is all speculation, of course, but I would certainly be excited to see a card like this:

Think Again
1UU – Instant
Draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this spell from exile without paying its mana cost.)

Stay tuned for updates!


Rise of the Eldrazi – iPhone Wallpapers

For those of you who like that sort of thing.

More MTG iPhone wallpapers available here.

EDIT: From what I hear, they work well on Blackberry screens as well.



Yo! MTG Taps! Episode 13 – Now Available!

Yo! MTG Taps! Episode 13 – Respect the Eye is now available for download!

Check it out over on MTGCast!

We talk about the first official Rise of the Eldrazi spoiler, Kozilek, Butcher of Truth! (Get your Eyes of Ugin!!) Also: GP Madrid and the SCG $5k Richmond.

See Kozilek spoiled on Magic Arcana!

Is Walking Atlas – the new Serendib Efreet, or something more?

Mananation – Eldrazi basic land playmats (check out that artwork!)

GP Madrid Coverage

SCG $5k – Richmond Coverage

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Yo! MTG Taps! Episode 10 – Now Available!

Yo! MTG Taps! Episode 10 – My Lime Pink Shirt is now available for download!

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In this episode, we each go over our 10 favorite cards from Worldwake, and talk about all of the dirty ways to pronounce “Eye of Ugin.”

Click here for a price guide list to take with you to your pre-release.

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Yo! MTG Taps! Episode 9 – Now Available!

Yo! MTG Taps! Episode 9 – Ramping Up to Bestial Menace is now available for download!

Check it out over on MTGCast!

A seven-parter! In this episode, we go over lots of different topics, most of which are in Section A. The other sections are each broken down by color as we discuss everything that had been spoiled at the time of the recording. (Monday, January 18th). Our friend Tim joins us on a rare weekday off for him. This one is a little epic.

The Worldwake Product section is now available, including the Orb of Insight.

For Mike Flores’ Grand Unifying Theory of Magic, check out VICTORY BACON!

Terry Soh’s Solar Flare in Standard (SCG Premium)

Patrick Chapin’s Theory of Everything (SCG Premium)

Gathering Magic – A Call to End the Reserved List

WrongWayGoBack – Full Art, Whenever Possible

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CURRENTLY READING: Peter & Max: A Fables Novel. (yes, I’m still not finished it; gimme a break, I just moved!)

Five New Worldwake Spoilers!

Firstly, don’t be surprised if you see these same spoilers on other sites this morning. A group of MTG writers/bloggers were all given the same cards to spoil, so it’s likely the internet will get a barrage of posts at 12:01am EST on Friday 1/15 (which happens to be exactly the time this post will be going up).

Without further delay, have a look:

Dread Statuary

Dread Statuary – not terribly exciting for Constructed play (I think most decks would play Gargoyle Castle instead), but in Limited it can be a pretty solid way to break a stalemate after you’re both done running your creatures into each other.

Join the Ranks

Join the Ranks – anyone else remember Raise the Alarm? This costs twice as much, but in return you get two Allies, which can be relevant in an Ally-themed deck. Again, this will likely have more of an effect in Limited, unless Worldwake pushes a Constructed-worthy Ally deck into the fray.

Quest for the Nihil Stone

Quest for the Nihil StoneBloodchief Ascension‘s fraternal twin, this looks like a Johnny card if there ever was one. Obviously, this really only works with a discard strategy, but there seems to be plenty of options for anyone interested in pursing that route. Then again, it only takes one Blightning to get it online, so it might work well against aggro decks that tend to empty their hand quickly.

Wind Zendikon

Wind Zendikon – There’s a whole cycle of these, but I’m going to go ahead and put it out there that this will be the most playable (of course, barring something in WWK that contradicts me). It’s essentially a 2/2 flyer for U—already a good deal, but if you play it on a fetchland, you can use the creature as a chump blocker, crack the fetch, and get the fetch back to reuse. Alongside landfall, there’s a good deal of synergy to exploit there. Perhaps not as exciting, these Zendikons will also allow you to reuse Gargoyle Castle.

Canopy Cover

Canopy Cover – This one’s quite a bit more exciting than I realized at first glance, as it has built-in protection from the Achilles’ Heel of auras, the dreaded two-for-one. By giving your creature Shroud (or Troll-Shroud, as some refer to it), you no longer have to worry about losing two cards to a spot removal spell. In fact, unless they’ve got an eligible blocker that can take down your threat, nothing short of mass removal or enchantment-hate will be able to get rid of it. Can you imagine this on a Baneslayer Angel? (Win more, please!) Still, I don’t see it showing up much in Constructed, despite its strengths. It’s a good one for Limited, though.

I’ve got to be honest, here. So far, with the exception of Jace, the Mind Sculptor (which I’m extremely excited about), Celestial Colonnade (YES!) and Comet Storm (which is a solid utility spell/finisher), what we’ve seen so far from Worldwake has been a bit underwhelming in my opinion. However, if you feel the same way, keep in mind that most of what we’ve seen (aside from the aforementioned cards) have been commons and uncommons. These tend to be the least exciting cards of a set, in most cases, so I fully expect to be pleasantly surprised with some of the spoilers we’ll be seeing in the next two weeks. In addition, word from Evan Erwin (The Magic Show) and Trick Jarrett (ManaNation)—both of whom received exclusive spoilers, so yes, they know something that we don’t—is that Worldwake is definitely worth pre-ordering. If supplies are anywhere near as limited as M10 and Zendikar were, I recommend getting those pre-orders in as early as possible if you want to avoid being left out in the cold.

Be sure to keep an eye on Wizards’ official Worldwake Visual Spoiler for updates!

Yo! MTG Taps! Episode 8 – Now Available!

Yo! MTG Taps! Episode 8 – Comment Storm is now available for download!

Check it out over on MTGCast!

We discuss the spoiled Worldwake prerelease foil Comet Storm! Should it be mythic? Also, we recommend a few non-storyline related MTG books to spend your Christmas money on!

[Anyone interested in hearing a bit of chatter on the NFL (mainly the Baltimore Ravens), stay tuned after the song at the end.]

**Be sure to check out Bigheadjoe’s addendum to this episode on his blog.

Get My Files by Zvi Mowshowitz and Deckade by Michael Flores over at Top8Games!

Download Next Level Magic by Patrick Chapin over at StarCityGames!

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CURRENTLY READING: Peter & Max: A Fables Novel.